Draining The Swamp: The Case for ‘Less Stuff’ in Video Games

I don’t know about you but when my family gets brutally executed all I want to do is collect as many feathers as possible. Likewise, when I awaken from being shot and buried alive all I want to do is collect snow globes. Collecting random junk is a staple of the gaming experience, whether it … More Draining The Swamp: The Case for ‘Less Stuff’ in Video Games

Should Fast Travel be Removed from Open World Games?

For me it’s the little things in open world titles that make the experience shine. In Fallout 4, I can recall coming across a teddy bear who appeared to be furtively reading an old newspaper whilst answering the call of nature. In Witcher III I would find overturned shrines, villages ravaged by monsters, and moisture … More Should Fast Travel be Removed from Open World Games?

Letting Go: Relinquishing Authorship in Open World Video Games

With the release of both Breath of the Wild and Horizon: Zero Dawn I have spent some time with open world games recently and have come to understand a few things my interaction with them. One: I enjoy simply walking around aimlessly hoping to find new and shiny things and two: My enjoyment would not be massively reduced if … More Letting Go: Relinquishing Authorship in Open World Video Games

‘Uncharted’ Territory: Ludonarrative Dissonance as a Positive Tool

It has been argued that in order for a game that wishes to have a solid narrative component to truly work, it has to not be in conflict with the gameplay mechanics it has in place. So roughly goes the argument of Clint Hocking writing on his blog in 2007 critiquing the game Bioshock. Many games that attempt … More ‘Uncharted’ Territory: Ludonarrative Dissonance as a Positive Tool

It Wasn’t Very Effective: An exploration of player characters relating to the RPG world

There is a strange thing in certain RPGs that seems to be the norm, namely, a great disconnect between the player character and the world around him or her. Being asked by a rather pushy peasant to ensure that their mother’s necklace is recovered from a nearby swamp is a common occurrence in the lands … More It Wasn’t Very Effective: An exploration of player characters relating to the RPG world

Primal Rage: Catharsis and Violent Video Games

The effect of video games on our conduct and personality has often stood as a hotly debated topic. Some point to the adverse effects of playing games like Mortal Kombat or DOOM, while others to the benefits of playing something like Minecraft. Certainly it can be said of video games that they serve as brain training for aspects such as … More Primal Rage: Catharsis and Violent Video Games